3DS Max Training 3ds MAX Training

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3ds Max Training in Noida & Best 3ds Max Training Institute in Noida

3ds Max Training in Noida is organized by Croma Campus. Croma Campus is a leading Industrial training institute in Noida & Delhi NCR. We provide most learning environment for major technical course at affordable price. The best 3ds Max training institute in Noida offers the best technical IT training for the regarding course. We provide basic and advanced level 3ds Max Training in Noida with proper practically knowledge. At Croma Campus, 3ds Max Training is offered by industry experts having 8-10 Yrs. Of experience.

Croma Campus has well prepared hardware lab for 3ds Max training in Noida. Hardware & Software are required to learn all the skills set for 3ds Max training. Our trainers organize job oriented 3ds Max training. Croma Campus is one of the well-equipped 3ds Max training center in Noida. We provide training on a real-time project which helps to student in a better understanding. Croma Campus & our trainers also help to student to get placement in top MNCs by preparation at different strategies. We have designed 3ds Max course content and syllabus to achieve their professional goals.

Croma Campus is well-equipped 3ds MAX Training Center in Noida, candidates will implement the following concepts under 3ds MAX courses are available in several formats to fit your needs, including instructor-led in the classroom, on-site at your location, and self-paced. We Provides 3ds MAX Placement Training modules like aptitude test preparation etc.

Croma Campus is the well-known 3ds MAX Training Center in Delhi/NCR with high tech infrastructure and lab facilities. Croma Campus in Noida mentored more than 3500+ candidates Training at very reasonable fee. The course content is customized as per the requirement of each candidate.

In addition to this, our classrooms are built-in with projectors that facilitate our students to understand the topic in a simple manner. Our strong associations with top organizations like HCL, Wipro, Dell, Birlasoft, TechMahindra, TCS, IBM etc. make us capable to place our students in top MNCs based across the globe. We have placed thousands of students according to their skills and area of interest that makes us students’ preferred 3ds MAX Training Institute in Noida. Next, we closely monitor the growth of students in our training and assist them to increase their performance and level of knowledge.

Furthermore, Croma Campus is the well-known 3ds Max training center in Noida with high tech infrastructure & lab facilities. We also provide access of servers so that candidates will implement the projects at home easily. More than 3000+ candidates are mentored by Croma campus in 3ds Max training in Noida at very affordable fees.

3ds Max Training & Placement in Noida

In addition, Croma Campus built-in multi-facilitate class rooms with installed projectors. So that, candidates can better understand the topic in the better way. Our strong associations with top organizations like HCL, Wipro, Dell, Birlasoft, TechMahindra, TCS, IBM etc. make us capable to place our students in top MNCs across the globe. Croma Campus is one of the best 3ds Max training center in Noida with 100% placement support. We have placed thousands of students according to their skills and area of interest that makes us student’s preferred 3ds Max training institute in Noida. Next, we closely monitor the growth of students in our training and assist them to increase their performance and level of knowledge.

Key Features of 3ds MAX Training are:

  • Design POC (Proof of Concept): This process is used to ensure the feasibility of the client application.
  • Video Recording of every session will be provided to candidates.
  • Live Project Based Training.
  • Job-Oriented Course Curriculum.
  • Course Curriculum is approved by Hiring Professionals of our client.
  • Post Training Support will helps the associate to implement the knowledge on client Projects.
  • Certification Based Training are designed by Certified Professionals from the relevant industries focusing on the needs of the market & certification requirement.
  • Interview calls till placement.

3ds MAX Interface

The Workspace

  • User Interface Elements
  • Viewports
  • ViewCube
  • Mouse Buttons
  • Quad Menus
  • The Caddy Interface
  • Display of Objects in a Viewport
  • Viewport Navigation

Transforming Objects Using Gizmos

  • Move
  • Rotate
  • Scale

Graphite Modelling Tools Ribbon

Command Panel

  • Object Parameters and Values
  • Modifier Stack
  • Objects and Sub-objects

Time Slider and Track Bar

File Management

  • Setting a Project
  • Version Up

Your First 3ds Max Project

Starting to Model a Chest of Drawers

  • Ready, Set, Reference
  • Ready, Set, Model

Modeling the Top

Modeling the Bottom

Creating the Knobs

  • Editing the Profile
  • Copying the Knob

Modeling in 3ds Max: Part I

Building the Red Rocket

Creating Planes and Adding Materials

  • Creating the Body
  • Smoothing the Body
  • Adding Detail to the Rocket Body
  • Creating the Wheel Well
  • Creating the Control Panel
  • Creating the Back Wheel Axle Assembly
  • Further Body Work

Modeling in 3ds Max: Part II

Creating the Thruster

  • Using Lathe for the Thruster Shape
  • Creating the 3D Object for the Thruster Detail

Making the Wheels

  • Creating the First Wheel
  • Placing the Wheels

Getting a Handle on Things

  • Creating the Path
  • Creating the Shape
  • Editing the Loft Object
  • Adding Detail

Animating a Bouncing Ball

Animating the Ball

  • Copying Keyframes
  • Using the Track View–Curve Editor
  • Reading Animation Curves

Refining the Animation

  • Editing Animation Curves
  • Finessing the Animation
  • Squash and Stretch
  • Setting the Timing
  • Moving the Ball Forward
  • Adding a Roll
  • Using the XForm Modifier
  • Animating the XForm Modifier

Animating a Thrown Knife

Anticipation and Momentum in Knife Throwing

  • Blocking Out the Animation
  • Trajectories
  • Adding Rotation
  • Adding Anticipation
  • Follow-Through
  • Transferring Momentum to the Target
  • Parent and Child Objects

Character Poly Modeling: Part I

  • Setting Up the Scene
  • Creating Planes and Adding Materials
  • Adding the Materials
  • Creating the Soldier
  • Forming the Torso
  • Creating the Arms
  • Creating the Legs
  • Fixing Up the Body

Character Poly Modeling: Part II

  • Completing the Main Body
  • Creating the Accessories
  • Putting On the Boots
  • Creating the Hands

Character Poly Modeling: Part III

  • Creating the Head
  • Merging In and Attaching the Head’s Accessories

Introduction to Materials: Red Rocket

Materials

Compact Material Editor

  • Standard
  • Shaders

Mapping the Rocket

  • The Wheels
  • Creating a Multi/Sub-Object Material
  • Selecting Polygons
  • Loading the MSO Material into the Material Editor
  • Fine-tuning the Materials
  • Applying a Bump Map
  • Mapping the Fins: Introduction to Mapping Coordinates
  • The Base Material
  • Adding the Decal
  • Using a UVW Mapping Modifier
  • Mapping the Body
  • Creating the Material
  • Flipping the Decal
  • The Control Panel
  • Bring on the Nose, Bring on the Funk

Textures and UV Workflow: The Soldier

Mapping the Soldier

UV Unwrapping

  • Pelting the Left Arm UVs
  • Pelting the Right Arm UVs
  • Unwrapping and Using Pelt for the Head

Seaming the Rest of the Body

  • Unfolding the Rest of the Body

Applying the Color Map

Applying the Bump Map

Applying the Specular Map

Character Studio: Rigging

Character Studio Workflow

  • General Workflow

Associating a Biped with the Soldier Model

  • Creating and Modifying the Biped
  • Adjusting the Torso and Arms
  • Adjusting the Neck and Head
  • Applying the Physique Modifier
  • Controlling the View
  • Tweaking Physique

Character Studio: Animating

Character Animation

Animating the Soldier

  • Adding Freeform Animation
  • Modifying Animation in the Dope Sheet

Introduction to Lighting: Red Rocket

Three-Point Lighting

3ds Max Lights

Default Lights

Standard Lights

  • Target Spotlight
  • Target Direct Light
  • Free Spot or Free Direct Light
  • Omni Light

Lighting the Red Rocket

Selecting a Shadow Type

  • Shadow Maps
  • Raytraced Shadows

Atmospheres and Effects

  • Creating a Volumetric Light
  • Adding Shadows
  • Excluding an Object from a Light
  • Adding a Volumetric Effect
  • Volume Light Parameters

Light Lister

 

 3ds MAX Rendering

Rendering Setup

  • Common Tab
  • Choosing a Filename
  • Rendered Frame Window
  • Render Processing
  • Assign Renderer
  • Rendering the Bouncing Ball

Cameras

  • Creating a Camera
  • Using Cameras
  • Animating a Camera
  • Clipping Planes

Safe Frame

  • Raytraced Reflections and Refractions
  • Raytrace Material
  • Tweaking the Render
  • Raytrace Mapping
  • Refractions Using the Raytrace Material
  • Refractions Using Raytrace Mapping

Rendering the Rocket

  • Creating the Camera Move
  • Adding Raytraced Reflections
  • Turning On the Environment Effects
  • Outputting the Render

Mental ray and HDRI

Mental ray Renderer

  • Enabling the mental ray Renderer
  • Mental ray Sampling Quality

Final Gather with mental ray

  • Final Gather
  • Mental ray Materials
  • 3ds Max Photometric Lights in mental ray Renderings
  • 3ds Max Daylight System in mental ray Renderings

HDRI

  • 3ds Max 2015 Certified Professional Exam :
    • Number of Questions: 35
    • Item Types: Multiple Choice
    • Exam time: 180 Mins.
    • Passing score: 75%

    Syllabus for 3ds Max 2015 Certified Professional Exam

    ANIMATION
    • Create a path animation and evaluate an object along the path
    • Identify Controller types
    • Identify playback settings
    • Locate the value of keys in the Time Slider
    • Use a Dope Sheet
    CAMERAS
    • Differentiate camera types
    • Edit FOV (Field of View)
    • Data Management / Interoperability
    • Differentiate common file types and usages
    • Use the import feature to import model data
    EFFECTS
    • Identify Space Warp types
    • Use atmosphere effects
    • Use particle systems
    LIGHTING
    • Compare Attenuation and Decay
    • Identify parameters for modifying shadows
    • Add a volumetric effect
    MATERIALS / SHADING
    • Identify standard materials
    • Use the Slate Material Editor
    RIGGING
    • Use Character Studio for Rigging
    • Create simple Bipeds
    • Use the Skin modifier
    MODELING
    • Differentiate reference coordinate systems
    • Differentiate standard versus extended primitives
    • Differentiate workflow
    • Identify and use line tool creation methods
    • Identify Clone types
    • Identify Vertex types
    • Use object creation and modification workflows
    • Use polygon modeling tools
    • Use ProBoolean
    RENDERING
    • Differentiate Renderers
    • Identify rendering parameters
    UI / OBJECT MANAGEMENT
    • Describe and use object transformations
    • Identify Selection Regions and methods
    • Set up and use Scenes
    • Use Viewports

    View Details

  • 3ds Max 2015 Certified User Exam :
    • Number of Questions: 30
    • Item Types: Multiple Choice
    • Exam time: 50 Mins.
    • Passing score: 75%

    Syllabus for 3ds Max 2015 Certified User Exam

    ANIMATION
    • Create a path animation and evaluate an object along the path
    • Identify Controller types
    • Preview an animation
    • Locate the value of keys in the Time Slider
    CAMERAS
    • Differentiate camera types
    • Orbit and pan
    • Edit FOV (Field of View)
    LIGHTING
    • Use directional lighting
    • Identify parameters for modifying shadows
    MATERIALS / SHADING
    • Set shader parameters
    • Use the Blinn shader
    • Use the Slate Material Editor
    RIGGING
    • Use the Blinn shader
    MODELING
    • Create and modify objects
    • Differentiate workflow
    • Editable mesh and poly
    • Work with standard primitives
    • Work with surfaces
    RENDERING
    • Differentiate Renderers
    • Identify rendering parameters
    • Quick Render
    UI / OBJECT MANAGEMENT
    • Describe and use object transformations
    • Identify Selection Regions and methods
    • Organize objects
    • Use Viewports

    View Details

Please write to us at info@cromacampus.com for the course price, schedule & location.

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Frequently Asked Questions:

All training courses offered by us are through IT Professional with 10+ years of experience. Freshers/College Students/Professionals(IT & Non-IT) can spot the quality of training by attending one lecture. Hence, we provide one free demo class to all our trainees so that they can judge on their own.

No, you don’t have to pay anything to attend the demo class. You are required to pay the training fee after free demo only if you are fully satisfied and want to continue the training.

To register for free demo, visit our campus or call our counsellors on the numbers given on contact us page.

Yes, all the trainees shall work on live projects provided by Croma Campus after completing their training part.

You will never lose any lecture. You can choose either of the two options:
View the recorded session of the class available in your LMS.
You can attend the missed session, in any other live batch.

Please note, access to the course material will be available for lifetime once you have enrolled into the course.

Yes, Training certificate & Project completion will be issued by Croma Campus(ISO 9001-2000 Certified Training Center)

Yes, Croma Campus conduct special training programs on week end for college students throughout the year.

Croma Campus is the largest education company and lots of recruitment firms contacts us for our students profiles from time to time. Since there is a big demand for this skill, we help our certified students get connected to prospective employers. We also help our customers prepare their resumes, work on real life projects and provide assistance for interview preparation. Having said that, please understand that we don’t guarantee any placements however if you go through the course diligently and complete the project you will have a very good hands on experience to work on a Live project.

Yes, Course Fee can be paid in two equal installments with prior Approval.

Yes, Croma Campus offer various group or special discounts.

No, Lab is open from 8 A.M. to 8 P.M. seven days a week. This time can be extended upto 11 PM if need arises.

Yes, students can take breaks during their exams and can resume it later without paying any fee. Apart from this, Students can attend batches for revision even after completion of their courses.

Batch strength differ from technology to technology. Minimum batch strength at Croma Campus is 10 and maximum batch strength is 30.

Drop us a query

Course Features

Get Practical and Well focused training from Top IT Industry experts.

Get Routine assignments based on learning from previous classes.

Live project, during or after the completion of the syllabus.

Lifetime access to the learning management system including Class recordings, presentations, sample code and projects

Lifetime access to the support team (available 24/7) in resolving queries during and after the course completion

Get certification after the course completion.

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